Games Designer
GUY SARGENT
GAMES DESIGNER

Hello! I'm Guy I'm a technically minded Games Designer, currently based near London, with four years industry experience in Unity development, C# & visual scripting.
I love experimenting and creating fun and interesting game mechanics.
While working at Maze Theory I've worked on 3 fully shipped VR titles. Prior to that I was studying at the National Film & Television School where my graduation project was nominated for a Student BAFTA.
Before heading into games I worked in Assistant Directing and Locations department for film and TV, from small scale television dramas and comedies, to big budget blockbusters like Justice League and Aladdin.
... as well as moonlighting as a Latin tutor.

Thief VR:
Legacy of Shadow
Game Designer
Released December 2025
Available on Quest 3, Quest 2, PSVR2 & Steam
A VR stealth game, the latest instalment of the classic franchise.
​"Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion."
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Key Responsibilities included: ​​
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Responsible for the rapid prototyping of many of the core mechanics, such as lockpicking, and the subsequent iteration through to release quality.
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Took ownership of the planning, documentation, implementation (alongside Code & Animation) and balancing of all enemy types, systems and behaviour states across the game.
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Collaborated closely with Level Design and QA to tune enemy perception and challenge, to ensure a consistent, dynamic, performant and engaging stealth experience.
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For trailers, playthroughs and further detail on my work on it:
Infinite Inside
Design Lead
Released July 2024
Available on Quest 3, Quest 2, Pico & Steam
An innovative MR experience combining both
AR & VR puzzle-solving and atmospheric exploration through impossible geometry.
​"An enchanting mixed reality puzzle game, and one which merges the real world and the virtual in stunning, evocative fashion"
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Key Responsibilities included: ​
- Prototyped, documented, designed and implemented the core systems and mechanics in line with the game director’s brief for a Mixed Reality experience.
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​Worked alongside art to conceptualise and create half the games levels, while implementing custom gameplay scripting in the remainder, as well as the interactive plinths and puzzle pieces that form the AR sections of the game.
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For trailers, playthroughs and further detail on my work on it:


Peaky Blinders:
The King's Ransom
Junior Game Designer
Released March 2023
Available on Quest 3, Quest 2, Pico & Steam
A narrative VR adventure based on the hit TV show.
​"Step into the GRITTY UNDERWORLD of the Peaky Blinders and help infamous crime boss Tommy Shelby in the quest to find Winston Churchill's missing Red Box."
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Key Responsibilities included: ​
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​Use of visual scripting to create various gameplay logic and interactions throughout the entire game.
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Worked on the level design for some of the second act sections of the game, from the planning and white-boxing stage, through to final implementation and scripting.
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Collaborated with the animation & coding departments to implement our recorded mocap sequences across the game.​
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For trailers, playthroughs and further detail on my work on it: